This online Janggi game uses scoring based on the Korea Janggi Federation (KJF). Games end with a decisive win or a points win instead of a draw.
Janggi is a Korean traditional board game where two players each have 16 pieces with the goal of capturing the opponent's general.
Janggi is believed to have been introduced from China about 1,000 years ago during the Goryeo Dynasty.
Janggi has 7 types of pieces, and each player has 16 pieces.
Kings and guards move one step along a line inside their own 3×3 palace. Diagonal moves must follow a line between the center and a corner.
The most powerful piece. Moves any distance in straight lines.
A cannon must jump exactly one other piece to move or capture. It cannot jump a cannon or capture an opposing cannon.
Moves in an L-shape. Cannot jump if blocked.
Moves diagonally then extends. Cannot jump if blocked.
Kings and guards move one step along a line inside their own 3×3 palace. Diagonal moves must follow a line between the center and a corner.
Soldiers move one step forward or sideways, never backward. Inside the enemy palace they may move one step diagonally forward along a marked line.
Piece scores: chariot 13, cannon 7, horse 5, elephant 3, guard 3, soldier 2. Han adds 1.5 points (deom). Initial totals are Cho 72 and Han 73.5; the higher total wins a points decision.
This online Janggi game uses scoring based on the Korea Janggi Federation (KJF). Games end with a decisive win or a points win instead of a draw.
Passing can make you lose by points. If you pass once and your opponent immediately passes too, the game ends. The AI can also choose to pass. For example, at Cho 72 and Han 73.5, if Cho passes and AI Han passes next, Cho loses because Han receives 1.5 bonus points. Moving a piece between passes breaks the sequence.
The four arrangements specify the initial horse and elephant positions. An opening formation is how pieces develop during play, a separate concept.
The four arrangements specify the initial horse and elephant positions. An opening formation is how pieces develop during play, a separate concept.
The four arrangements specify the initial horse and elephant positions. An opening formation is how pieces develop during play, a separate concept.
The four arrangements specify the initial horse and elephant positions. An opening formation is how pieces develop during play, a separate concept.
The four arrangements specify the initial horse and elephant positions. An opening formation is how pieces develop during play, a separate concept.
Play on 9×10 intersections. Han confirms the horse–elephant arrangement first; Cho then chooses after seeing it. Each choice has 5 seconds, with the default arrangement used if time expires.
Cannon must jump over another piece.
Place on open files for greater range.
Horses are more powerful in the center.
Chariot+Cannon, Chariot+Horse combos are powerful.
💡 Key: In Janggi, the one who sees one move ahead wins.